ClickXP v0.9.4– New Competitive UI, Ranking System & In-Game Feedback


Hey ClickXP enjoyers 🖱️🔥

Over the last updates we’ve focused on three main pillars:

  • User experience (new UI, fixed menu, clearer profile)

  • Competitive / ranking system (rating, decay, server-side logic)

  • Instant feedback (popups, cleaner leaderboards, new web page)

Here’s a recap of what’s new in v0.9.4 and v0.9.3.

🧬 v0.9.4 – New UI, Competitive Profile & Ranking System

🖱️ Desktop Client (App)

  • Removed the old external multi-menu system: the app now uses a fixed menu, and only the main window content changes dynamically.

  • Redesigned most of the interface to make the client more consistent, readable and enjoyable to use.

  • Added a dedicated Leaderboards section inside the app so you can browse all rankings directly from the client.

  • Introduced new custom visuals for 1st, 2nd and 3rd place in the leaderboards, so top players stand out immediately.

  • Added a brand new Profile section, which now includes:

    • A profile header with neon-border avatar circle (Avatar BETA), styled username, rank pill, and subtitle showing the selected avatar.

    • A “Current Rating” block with title, large CR value and a stacked PNG rank badge so rating is always clearly visible.

    • A Rank & Progress card showing current rank, rating, progress bar toward the next tier, descriptive status text, and dedicated loading/success/error states. When your rank changes, both text and badges update automatically.

    • A Player Summary grid for core metrics (Level, XP, Clicks, etc.), wired to live-updated labels.

    • Full integration with the avatar selection logic so your chosen avatar is reflected instantly in the profile header and tiles.

    • Rank data fetching and caching via refresh_profile_data(), /ranking/me (with fallback to /user/stats), with automatic UI refresh whenever the rank cache changes.

  • Added custom icons next to leaderboard titles on the main dashboard to strengthen visual identity and improve readability.

  • Applied many small UX and interaction improvements to make the client feel smoother overall.

🧠 Backend / Competitive System

  • Introduced a fixed ranking tier system (RANK_TIERS) with rating thresholds for each rank from Bronze up to Click God, plus helper functions to compute the target rating for the next rank.

  • Implemented rating + inactivity decay:

    • base rating set to 1000;

    • after a 3-day grace period, each inactive day subtracts 15 rating points (never below 0);

    • the rank name is automatically recalculated from the updated rating.

  • Fully reworked session rating calculation:

    • sessions are normalized and decay is applied;

    • a weighted performance score is computed using CPM, peaks, bursts, consistency and percentile;

    • the score is converted into a rating delta using RATING_K_FACTOR = 24, clamped between -12 (max loss) and +35 (max gain);

    • suspicious sessions use a reduced K-factor and cannot increase rating.

  • Strengthened server-side anti-cheat:

    • sync() limits accepted clicks per batch using a cap based on MAX_CPS * BURST_FACTOR;

    • _evaluate_session_legitimacy() rejects or penalizes sessions with out-of-range duration, excessively high average CPS, unrealistic peaks, too many clicks per minute, suspicious variance, or implausible bursts;

    • any session flagged as suspicious is forced to a non-positive rating delta.

  • Improved persistent state and consistency:

    • after each session, rating, rank name and next-rank target are updated and saved;

    • endpoints like user_stats() and /ranking/me apply inactivity decay before responding so stats, profile and ranking data always stay in sync with real user activity.

🌐 Website

  • Added a dedicated Leaderboards page on the website that shows all leaderboards and keeps them updated in (almost) real time



💬 Feedback

ClickXP is still in beta, so your feedback is extremely valuable:

  • Found a bug?
  • Noticed something weird with rating or decay?
  • Got an idea for new stats or UX improvements?

Drop a comment here on itch.io or reach out through the project’s socials / Discord.
Thanks for being part of the growth of ClickXP. 🖱️🚀

Files

ClickXP v0.9.4.exe 71 MB
12 hours ago

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