ClickXP v0.9.4– New Competitive UI, Ranking System & In-Game Feedback





Hey ClickXP enjoyers 🖱️🔥
Over the last updates we’ve focused on three main pillars:
-
User experience (new UI, fixed menu, clearer profile)
-
Competitive / ranking system (rating, decay, server-side logic)
-
Instant feedback (popups, cleaner leaderboards, new web page)
Here’s a recap of what’s new in v0.9.4 and v0.9.3.
🧬 v0.9.4 – New UI, Competitive Profile & Ranking System
🖱️ Desktop Client (App)
-
Removed the old external multi-menu system: the app now uses a fixed menu, and only the main window content changes dynamically.
-
Redesigned most of the interface to make the client more consistent, readable and enjoyable to use.
-
Added a dedicated Leaderboards section inside the app so you can browse all rankings directly from the client.
-
Introduced new custom visuals for 1st, 2nd and 3rd place in the leaderboards, so top players stand out immediately.
-
Added a brand new Profile section, which now includes:
-
A profile header with neon-border avatar circle (Avatar BETA), styled username, rank pill, and subtitle showing the selected avatar.
-
A “Current Rating” block with title, large CR value and a stacked PNG rank badge so rating is always clearly visible.
-
A Rank & Progress card showing current rank, rating, progress bar toward the next tier, descriptive status text, and dedicated loading/success/error states. When your rank changes, both text and badges update automatically.
-
A Player Summary grid for core metrics (Level, XP, Clicks, etc.), wired to live-updated labels.
-
Full integration with the avatar selection logic so your chosen avatar is reflected instantly in the profile header and tiles.
-
Rank data fetching and caching via
refresh_profile_data(),/ranking/me(with fallback to/user/stats), with automatic UI refresh whenever the rank cache changes.
-
-
Added custom icons next to leaderboard titles on the main dashboard to strengthen visual identity and improve readability.
-
Applied many small UX and interaction improvements to make the client feel smoother overall.
🧠 Backend / Competitive System
-
Introduced a fixed ranking tier system (
RANK_TIERS) with rating thresholds for each rank from Bronze up to Click God, plus helper functions to compute the target rating for the next rank. -
Implemented rating + inactivity decay:
-
base rating set to 1000;
-
after a 3-day grace period, each inactive day subtracts 15 rating points (never below 0);
-
the rank name is automatically recalculated from the updated rating.
-
-
Fully reworked session rating calculation:
-
sessions are normalized and decay is applied;
-
a weighted performance score is computed using CPM, peaks, bursts, consistency and percentile;
-
the score is converted into a rating delta using
RATING_K_FACTOR = 24, clamped between -12 (max loss) and +35 (max gain); -
suspicious sessions use a reduced K-factor and cannot increase rating.
-
-
Strengthened server-side anti-cheat:
-
sync()limits accepted clicks per batch using a cap based onMAX_CPS * BURST_FACTOR; -
_evaluate_session_legitimacy()rejects or penalizes sessions with out-of-range duration, excessively high average CPS, unrealistic peaks, too many clicks per minute, suspicious variance, or implausible bursts; -
any session flagged as suspicious is forced to a non-positive rating delta.
-
-
Improved persistent state and consistency:
-
after each session, rating, rank name and next-rank target are updated and saved;
-
endpoints like
user_stats()and/ranking/meapply inactivity decay before responding so stats, profile and ranking data always stay in sync with real user activity.
-
🌐 Website
-
Added a dedicated Leaderboards page on the website that shows all leaderboards and keeps them updated in (almost) real time
💬 Feedback
ClickXP is still in beta, so your feedback is extremely valuable:
- Found a bug?
- Noticed something weird with rating or decay?
- Got an idea for new stats or UX improvements?
Drop a comment here on itch.io or reach out through the project’s socials / Discord.
Thanks for being part of the growth of ClickXP. 🖱️🚀
Files
Get ClickXP – Turn your mouse clicks into a competitive grind
ClickXP – Turn your mouse clicks into a competitive grind
Click. Accumulate. Conquer.
| Status | Released |
| Category | Tool |
| Author | xRennn |
| Genre | Adventure |
| Tags | click, Clicker, competitive, Cyberpunk, no-setup, Point & Click, secure, statistics, tool |
Leave a comment
Log in with itch.io to leave a comment.